Status | Min | Max | |
---|---|---|---|
Starters | 9 | 9 | |
Bench | 0 | 7 | |
Injured Players | 0 | 0 | |
Practice Players | 0 | 0 | |
Total Players | 9 | 16 | |
Position | Active Min | Active Max | Roster Total |
QB | 1 | 1 | No Limit |
RB | 2 | 2 | No Limit |
WR | 2 | 2 | No Limit |
TE | 1 | 1 | No Limit |
RB-WR-TE | 1 | 1 | No Limit |
K | 1 | 1 | No Limit |
DST | 1 | 1 | No Limit |
Extra Roster Settings | |||
Illegal rosters score zero points in standings. |
Description | Setting |
---|---|
Lineup Policy | Managers may set lineups and change players' positions from a list of their eligible positions. |
Lineup Deadline | Lineup deadline is five minutes before gametime for each player. |
Add/Drop Policy | Add/Drops are handled by a waivers process. |
Add/Drop Deadline | Transactions will lock five minutes before gametime for each player. |
Waivers Run | The waiver process runs on Sunday, Tuesday, Wednesday, Thursday, Friday and Saturday night. |
Waiver Reset | The waiver order resets after each weeks' games. |
Waiver Period | Dropped players remain on waivers for at least 1 day(s). |
Waiver Limits | No limit on the number of waiver offers per period. |
Trade Policy | Trades are subject to a 1-day voting period, where at most 3 objections are allowed. Trades receiving more than 3 objections are sent to the commissioner for approval. |
Trade Deadline | No trades can be made after the trade deadline of 11:59 pm et 11/17/24. |
Offseason Trades | Managers may not make trades during the offseason. |
Description | Setting |
---|---|
Player Pool | AFC and NFC Players. |
Description | Setting |
---|---|
League Entry Fee | 165.00 |
Description | Setting |
---|---|
League Name | Kamp Krusty Survivors |
League URL | https://homerfanclubthesmartestpersononf.football.cbssports.com |
League E-mail Address | homerfanclubthesmartestpersononf@football.cbssports.com |
Teams | 12 |
Divisions | 3 |
League Entry Fee | $165.00 |
Description | Setting |
---|---|
Draft Format | Your draft has not been set up. |
Offensive | Name | Settings |
---|---|---|
FG | Field Goals | 3 points |
FG50 | Field Goals 50+ Yards Made | 2 points |
FL | Fumble Lost, Including ST plays | -2 points |
Fum2PK | Fumble Recovery Two-point Conversion, Kicking formation | 2 points |
Fum2PT | Fumble Recovery Two-point Conversion, Two-point formation | 2 points |
OFRTD | Offensive Fumble Recovery TD | 6 points |
Pa2P | Passing Two-point Conversion | 2 points |
PaInt | Passing Interception | -2 points |
PaTD | Passing TD | 6 points |
PaYd | Passing Yards | 0+ PaYds = 1 point for every 25 PaYds |
Re2P | Receiving Two-point Conversion | 2 points |
ReTD | Receiving TD | 6 points |
ReYd | Receiving Yards | 0+ ReYds = 1 point for every 10 ReYds |
Recpt | Reception | 1 point |
Ru2P | Rushing Two-point Conversion | 2 points |
RuTD | Rushing TD | 6 points |
RuYd | Rushing Yards | 0+ RuYds = 1 point for every 10 RuYds |
XP | Extra Points | 1 point |
Defensive | Name | Settings |
DFR | Defensive/ST Fumble Recovered (ID/DT/DST) | 2 points |
DSTPA | Points Against Defense/ST | 0 - 6 DSTPAs = 8 points 7 - 13 DSTPAs = 6 points 14 - 20 DSTPAs = 4 points 21 - 27 DSTPAs = 2 points |
DTD | Total Defensive and Special Teams TD | 6 points |
Int | Interceptions | 2 points |
SACK | Sack | 1 point |
ST2PT | Special Teams Conversion Return for Two-points (ID/ST/DST) | 2 points |
STY | Safety | 2 points |
STY1PT | Special Teams One-point Safety (ID/ST/DST) | 1 point |
YDS | Yards Allowed | 0 - 49 YDSs = 12 points 50 - 99 YDSs = 10 points 100 - 149 YDSs = 8 points 150 - 199 YDSs = 6 points 200 - 249 YDSs = 4 points 250 - 299 YDSs = 2 points |
Description | Setting |
---|---|
Matchups Per Period | 1 |
Playoffs Start | Week 15 |
Playoffs Last | 3 Weeks |
Restrict Add/Drops During Playoffs | No |
Automatic Playoffs | Yes |
Number of Playoff Teams | 6 |
Reseed Teams after each round | Yes |
Hold a third place game | Yes |
Run Consolation Playoffs | No |
Archive Standings | No |
Standings Tiebreaker | Ties in the standings are resolved in this order: Winning Percentage, Total Points, Head to Head Record. |
Division Winner Tiebreaker | Ties for division winner are resolved using standings tiebreakers |
Playoffs Matchup Tiebreaker | Playoff ties go to the team with better TotYd. |