HASH(0x55cd31e50970)
Roster Limits
 
StatusMinMax
Starters99
Bench07
Injured Players00
Practice Players00
Total Players916
PositionActive MinActive MaxRoster Total
QB11No Limit
RB22No Limit
WR22No Limit
TE11No Limit
RB-WR-TE11No Limit
K11No Limit
DST11No Limit
Extra Roster Settings
Illegal rosters score zero points in standings.
Transaction Settings
 
DescriptionSetting
Lineup PolicyManagers may set lineups and change players' positions from a list of their eligible positions.
Lineup DeadlineLineup deadline is five minutes before gametime for each player.
Add/Drop PolicyAdd/Drops are handled by a waivers process.
Add/Drop DeadlineTransactions will lock five minutes before gametime for each player.
Waivers RunThe waiver process runs on Sunday, Tuesday, Wednesday, Thursday, Friday and Saturday night.
Waiver ResetThe waiver order resets after each weeks' games.
Waiver PeriodDropped players remain on waivers for at least 1 day(s).
Waiver LimitsNo limit on the number of waiver offers per period.
Trade PolicyTrades are subject to a 1-day voting period, where at most 3 objections are allowed. Trades receiving more than 3 objections are sent to the commissioner for approval.
Trade DeadlineNo trades can be made after the trade deadline of 11:59 pm et 11/17/24.
Offseason TradesManagers may not make trades during the offseason.
Player Policies
 
DescriptionSetting
Player PoolAFC and NFC Players.
Fees Settings
 
DescriptionSetting
League Entry Fee165.00
League Identity
 
DescriptionSetting
League NameKamp Krusty Survivors
League URLhttps://homerfanclubthesmartestpersononf.football.cbssports.com
League E-mail Addresshomerfanclubthesmartestpersononf@football.cbssports.com
Teams12
Divisions3
League Entry Fee$165.00
Draft Settings
 
DescriptionSetting
Draft FormatYour draft has not been set up.
Scoring System
 
OffensiveNameSettings
FGField Goals3 points
FG50Field Goals 50+ Yards Made2 points
FLFumble Lost, Including ST plays-2 points
Fum2PKFumble Recovery Two-point Conversion, Kicking formation2 points
Fum2PTFumble Recovery Two-point Conversion, Two-point formation2 points
OFRTDOffensive Fumble Recovery TD6 points
Pa2PPassing Two-point Conversion2 points
PaIntPassing Interception-2 points
PaTDPassing TD6 points
PaYdPassing Yards0+ PaYds = 1 point for every 25 PaYds
Re2PReceiving Two-point Conversion2 points
ReTDReceiving TD6 points
ReYdReceiving Yards0+ ReYds = 1 point for every 10 ReYds
RecptReception1 point
Ru2PRushing Two-point Conversion2 points
RuTDRushing TD6 points
RuYdRushing Yards0+ RuYds = 1 point for every 10 RuYds
XPExtra Points1 point
DefensiveNameSettings
DFRDefensive/ST Fumble Recovered (ID/DT/DST)2 points
DSTPAPoints Against Defense/ST0 - 6 DSTPAs = 8 points
7 - 13 DSTPAs = 6 points
14 - 20 DSTPAs = 4 points
21 - 27 DSTPAs = 2 points
DTDTotal Defensive and Special Teams TD6 points
IntInterceptions2 points
SACKSack1 point
ST2PTSpecial Teams Conversion Return for Two-points (ID/ST/DST)2 points
STYSafety2 points
STY1PTSpecial Teams One-point Safety (ID/ST/DST)1 point
YDSYards Allowed0 - 49 YDSs = 12 points
50 - 99 YDSs = 10 points
100 - 149 YDSs = 8 points
150 - 199 YDSs = 6 points
200 - 249 YDSs = 4 points
250 - 299 YDSs = 2 points
Schedule & Playoffs
 
DescriptionSetting
Matchups Per Period1
Playoffs StartWeek 15
Playoffs Last3 Weeks
Restrict Add/Drops During PlayoffsNo
Automatic PlayoffsYes
Number of Playoff Teams6
Reseed Teams after each roundYes
Hold a third place gameYes
Run Consolation PlayoffsNo
Archive StandingsNo
Standings TiebreakerTies in the standings are resolved in this order: Winning Percentage, Total Points, Head to Head Record.
Division Winner TiebreakerTies for division winner are resolved using standings tiebreakers
Playoffs Matchup TiebreakerPlayoff ties go to the team with better TotYd.