Status | Min | Max | |
---|---|---|---|
Starters | 9 | 9 | |
Bench | 4 | 6 | |
Injured Players | 0 | 1 | |
Practice Players | 0 | 0 | |
Total Players | 13 | 16 | |
Position | Active Min | Active Max | Roster Total |
QB | 1 | 1 | No Limit |
RB | 2 | 2 | No Limit |
WR | 2 | 2 | No Limit |
TE | 1 | 1 | No Limit |
RB-WR-TE | 1 | 1 | No Limit |
K | 1 | 1 | No Limit |
DST | 1 | 1 | No Limit |
Extra Roster Settings | |||
Illegal rosters score zero points in standings. | |||
Injured players do not count against positional roster limits. |
Description | Setting |
---|---|
Lineup Policy | Managers may set lineups and change players' positions from a list of their eligible positions. |
Lineup Deadline | Lineup deadline is five minutes before gametime for each player. |
IR Options | Only players who are on injured reserve or PUP may be placed into Injured status. |
Enforce Lineup Policy | Enforce Lineup Policy when players come off the IL or get called up from the Minors |
Add/Drop Policy | Add/Drops are handled by a waivers process. |
Add/Drop Deadline | Transactions will lock five minutes before the first game on Sunday (excluding Europe games). Players whose teams already played will be locked for the remainder of the scoring period. |
Waivers Run | The waiver process runs on Wednesday and Friday night. |
FAB/Free Agent Options | All players always on FAB, except Sundays and Mondays where eligible players will be Free Agents until Add/Drop deadline |
Free Agents Cost | Free Agents Transactions will have a cost of 1. |
Waiver Reset | The waiver order resets after each weeks' games. |
Waiver Period | Dropped players remain on waivers for at least 1 day(s). |
FAB Budget | Each team will have a starting budget of $1000. |
Winning Offers | Save Winning $Bids_text as Salary |
Zero Offers | Zero offers are not allowed. |
Trade Policy | Trades must be approved by the commissioner. |
Trade Deadline | No trades can be made after the trade deadline of 11:59 pm et 11/15/23. |
Offseason Trades | Managers may make trades during the offseason. |
Description | Setting |
---|---|
Player Pool | AFC and NFC Players. |
Keeper Policy | Commissioner is responsible for setting all teams' Keepers |
Description | Setting |
---|---|
League Entry Fee | 150 |
Description | Setting |
---|---|
League Name | Braggin Rights |
League URL | https://bragginrights1531154929.football.cbssports.com |
League E-mail Address | bragginrights1531154929@football.cbssports.com |
Teams | 10 |
Divisions | 2 |
League Entry Fee | $150 |
Description | Setting |
---|---|
Draft Format | Live Salary Cap Draft |
Draft Order Type | Snake |
Draft Date/Time | 9/3/23 09:30 pm ET |
Salary cap | 200 per team. |
Nomination time limit | 30 seconds, limit of 20 seconds between offers. |
Offensive | Name | Settings |
---|---|---|
FG | Field Goals | 3 points |
FG50 | Field Goals 50+ Yards Made | 2 points |
FL | Fumble Lost, Including ST plays | -2 points |
Fum2PK | Fumble Recovery Two-point Conversion, Kicking formation | 2 points |
Fum2PT | Fumble Recovery Two-point Conversion, Two-point formation | 2 points |
IKRTD | Individual Kick Return TD | 6 points |
IPRTD | Individual Punt Return TD | 6 points |
MFG | Missed Field Goal | -1 point |
MXP | Missed Extra Point | -1 point |
OFRTD | Offensive Fumble Recovery TD | 6 points |
Pa2P | Passing Two-point Conversion | 2 points |
PaInt | Passing Interception | -2 points |
PaTD | Passing TD | 4 points Plus 3 points for a PaTD of 50 to 100 Yds |
PaYd | Passing Yards | 0+ PaYds = .04 points for every 1 PaYd |
Re2P | Receiving Two-point Conversion | 2 points |
ReTD | Receiving TD | 6 points Plus 4 points for a ReTD of 60 to 100 Yds |
ReYd | Receiving Yards | 0+ ReYds = .1 points for every 1 ReYd |
Recpt | Reception | 1 point |
Ru2P | Rushing Two-point Conversion | 2 points |
RuTD | Rushing TD | 6 points Plus 4 points for a RuTD of 50 to 100 Yds |
RuYd | Rushing Yards | 0+ RuYds = .1 points for every 1 RuYd |
XP | Extra Points | 1 point |
Defensive | Name | Settings |
BFB | Blocked Field Goals (ID/ST/DST) | 2 points |
BP | Blocked Punts (ID/ST/DST) | 2 points |
DFR | Defensive/ST Fumble Recovered (ID/DT/DST) | 2 points |
DFTD | Defensive TD | 6 points |
DSTPA | Points Against Defense/ST | 0 - 1 DSTPA = 30 points 2 - 6 DSTPAs = 15 points 7 - 13 DSTPAs = 10 points 14 - 20 DSTPAs = 6 points 21 - 27 DSTPAs = 3 points 28 - 31 DSTPAs = 0 points 32 - 38 DSTPAs = -2 points 39 - 47 DSTPAs = -5 points 48 - 100 DSTPAs = -10 points |
Int | Interceptions | 2 points |
SACK | Sack | 1 point |
ST2PT | Special Teams Conversion Return for Two-points (ID/ST/DST) | 2 points |
STTD | Special Teams TD | 6 points |
STY | Safety | 2 points |
STY1PT | Special Teams One-point Safety (ID/ST/DST) | 2 points |
Description | Setting |
---|---|
Matchups Per Period | 1 |
Playoffs Start | Week 15 |
Playoffs Last | 3 Weeks |
Restrict Add/Drops During Playoffs | No |
Automatic Playoffs | Yes |
Number of Playoff Teams | 6 |
Reseed Teams after each round | No |
Hold a third place game | No |
Run Consolation Playoffs | No |
Archive Standings | No |
Standings Tiebreaker | Ties in the standings are resolved in this order: Winning Percentage, Total Points, Head to Head Record, Points Against (Schedule Difficulty). |
Division Winner Tiebreaker | Ties for division winner are resolved using standings tiebreakers |
Playoffs Matchup Tiebreaker | Playoff ties go to the team with more points from Reserves. |